BETA: This is not the complete game. This is a BETA preview of the game's current status. As such, please inform me of any glitches or bugs so I may fix them in later releases. STORY: You have the nightwatch at KingHerobrine's Circus, an animatronic-based attraction made for the entertainment of children and other human customers. Your duty is to watch over the animatronics on the cameras and make sure everything in in working order...or at least it would have been had a person named Enderbrine not tampered with all the animatronics there. Since they're too aggressive to handle now, you must instead hide in the basement and exploit their only weakness, their intolerance to lights and doors. But be warned - sometimes shining a light in an animatronic's eyes won't always work in your favour... CONTROLS: Push the space bar to start the game. Alternatively, if you have a password for either night 2, 3 or 4 press P and enter the password in the dialogue box. Once you begin playing: - Use the left and right arrows to look around and find where you want to go. If you find a certain someone there, keep the light on him and he'll eventually leave. - Press the space bar to go there. Once you are there, pressing space again will take you back. - When at a hall or the closet, press Z to use the flashlight. This can be used against Withered KH and Endertrap (more on the animatronics later) - When at the closet, you can also press X to shut the door. The flashlight is useless at the closet, but it can still be used at the same time as the door if you like staring at doors or if you need to better see the flicker. Shutting the door will prevent Hollow KH from getting out. (Note that he's always in there. You just need to keep him as far away from the door as possible.
CHANGELOG: - V0.3: The "story mode" if you would call it so, whatever you consider the main game is more or less complete, with the main antagonist Nightmare KingHerobrine having been implemented into the game along with the ending. They are introduced on Night 5, but a "test night" has also been added if you want to try them both on their own. The test night can be accessed via the password input screen, but the password for this night is not shown in the actual game, so you'll have to see inside if you want the password. (Or you can just guess. It's up to you.) - V0.2: Added the remaining 4 nights. Hollow KH is now introduced on Night 2, making the first night less difficult. There is also 1 hour's "grace time" before the appearence of new animatronics on a night and a password system has been implemented, but not fully tested. When you finish a night, a clock chime plays. However, the chime is different after completing night 5. (Post update bugfixes: Fixed a bug where the "PUSH START" text would not disappear when starting the game with a password. - V0.1: Initial release. Hollow KH, Withered KH and Endertrap are operational. The timer runs until 8 (AM) and a flicker is caused by animatronic movement. NEXT RELEASE: Will polish the game in general and (hopefully) add more sound effects like footsteps, door creaks, etc. CREDITS: - The menu music is Dracula's theme, taken from Super Castlevania 4 by Konami. - The game itself was inspired by and takes assets from Five Nights at Freddy's 4 by Scott Cawthon. - The graphics were made in Mine-imator, a Minecraft animation tool by David. (V 1.0.0 DEMO 5) - Minecraft in turn is a game by Mojang. - The base model used for the animatronics was made by Darl. (Additional editing was done by me) OC NOTES: KingHerobrine is my Minecraft OC/avatar character, not me in person. Enderbrine is another OC of mine, as are all the animatronics here. You are permitted to use them in any of your projects, but you must give credit. At the very least, don't claim them as your own.