Use the ARROW KEYS to move. I've seen tons of racing games on Scratch where the camera only follows the x and y positions of the car (but not the angle of the car!) So, with a bit of trigonometry and algebra, I devised a system in which the camera tracks the car's x position, y position, and angle! I'm planning to clean up the code to make it easier to understand. Enjoy! P.S. The math is a lot harder than you think!
The track sprite is made by @Xelophelt. The car is just a simple rectangle made by me. Music: Sonic Colors - Tropical Resort Act 1