WASD or arrow keys to move! First public alpha release! Entities: ==A SECTION== =A-8= Will just rush through the rooms and despawn at the door. =T-8= Same as A-8 but faster =A-23= Rebounds once. =T-23= Same as A-23 but faster, BUT after rebounding it will come back and stay in the room for 3 seconds before despawning. =A-60= Stays in the room for 7 seconds then despawns. =T-60= Stays in the room for 4 seconds before hitting the door and rebounding. =A-110= Makes a beeping sound and rebounds once, tho it is fast. =T-110= (DATA MISSING) =A-125= Checks all current lockers in the current room and rebounds, Currently there is only one locker but i will add more. =A-200= When you hear a wind sound, hide fast!, it will come from the front, but it has aimscript so wait until you hear its despawn sound! =A-222= Makes a bang noise when spawns, then it will rebound 14-20 times. =A-375= (DATA MISSING) ==R SECTION== =R-12= Rebounds once, and is the first entity of the R section. =R-30= Comes from the front and doesnt rebound, no aimscript. =R-45= Just rebounds twice =R-85= When it reaches the main room, it will bounce around for a bit then rebound back. < =>THE K SECTION< =>......... <=K-1=> (DATA MISSING)
This game has been turned unplayable for now due to the heavy developing that is going on. CREDITS TO @NaN_Sky1203 for most of the redesigns, @rldfanorsmth for the idea for the name for the K section (kohlrabi), Green k-1 and the A-222 replacement: A-224 and @Rocket2912 for T-110's AMAZING design! Public Alpha 1: Added entities A-8, T-8, A-23, T-23, A-60, T-60, A-110, A-125, A-200, A-410, R-12, R-30, R-45, R-85 Public Alpha 1.1: Small update, just added particles to A-200 Public Alpha 1.3: Added Hard mode, meaning entities from both sections can spawn, along with one extra entity Public alpha 1.5 will take a bit longer than expected. Because school stuff n motivation. DEVELOPMENT UPDATE ON 1.5: is now helping me with most redesigns and entities, so it will be a bit easier to develop 1.5