WASD or arrow keys to move! First public alpha release! Entities: ==A SECTION== =A-8= Will just rush through the rooms and despawn at the door. =T-8= Same as A-8 but faster =A-23= Rebounds once. =T-23= Same as A-23 but faster, BUT after rebounding it will come back and stay in the room for 3 seconds before despawning. =A-60= Stays in the room for 7 seconds then despawns. =T-60= Stays in the room for 4 seconds before hitting the door and rebounding. =A-110= Makes a beeping sound and rebounds once, tho it is fast. =T-110= (DATA MISSING) =A-125= Checks all current lockers in the current room and rebounds, Currently there is only one locker but i will add more. =A-200= When you hear a wind sound, hide fast!, it will come from the front, but it has aimscript so wait until you hear its despawn sound! =A-222= Makes a bang noise when spawns, then it will rebound 14-20 times. =A-375= (DATA MISSING) ==R SECTION== =R-12= Rebounds once, and is the first entity of the R section. =R-30= Comes from the front and doesnt rebound, no aimscript. =R-45= Just rebounds twice =R-85= When it reaches the main room, it will bounce around for a bit then rebound back. < =>THE K SECTION< =>......... <=K-1=> (DATA MISSING)
This game has been turned unplayable for now due to the heavy developing that is going on. CREDITS TO for most of the redesigns, for the idea for the name for the K section (kohlrabi), Green k-1 and the A-222 replacement: A-224 and for T-110's AMAZING design! Public Alpha 1: Added entities A-8, T-8, A-23, T-23, A-60, T-60, A-110, A-125, A-200, A-410, R-12, R-30, R-45, R-85 Public Alpha 1.1: Small update, just added particles to A-200 Public Alpha 1.3: Added Hard mode, meaning entities from both sections can spawn, along with one extra entity Public alpha 1.5 will take a bit longer than expected. Because school stuff n motivation. DEVELOPMENT UPDATE ON 1.5: is now helping me with most redesigns and entities, so it will be a bit easier to develop 1.5