(Headphones recommended, and or necessary to complete the game) Move the mouse to the top left or right of your screen to switch between doors. move your mouse to the top of your screen to return to your office. move your mouse to the bottom to check your camera (NOTE: You CANNOT see your EXACT power; always be conservative). Update 2.0.0: fixed Remmi AI and small power tweaks. Update 2.1.0: Updated Graphic Design of office to give a more worn down feel, plus Barry AI fix and camera fix. Update 2.2.0: Added a sound cue for when a scratch leaves your door. and When Barry enters the Vents (Note: Barry enters vent audio cue is somewhat quiet) Update 2.2.5: Added more in the office, including a flickering light on the left door, fixed overlapping sprites like shadows, and added small sticky notes for general "flavor", plus a new background, Revamped left & right hallways Update 2.3.0: Tweaked All robot AI to make the game a little bit easier (Subject to change, comment down below if the game has become too easy or feels like a pushover) And updated all of the camera sprites to fit the new office. Update 2.4.0: Remade Remmi animation when he shows up at your door, fixed the main menu not showing after a nights over and random sprites showing up when you go back to the main menu. FIXED BARRY's AI SO YOU CAN ACTUALLY BEAT NIGHT 4 ON WARDS. also went through all sprites and removed useless code to hopefully make the game load a bit faster
Turbowarp Is recommended to play this game, Headphones are recommended as well. Tips: Click any button at the warning pop-up to proceed, at the beginning of each night, (VERY IMPORTANT, READ THIS): move your mouse to the top middle of the screen, this should fix any issue with moving to the doors or cameras Made By MarkLane1. some audio and noises taken from sources including, Malfunction, by Bean Dude, YouTube, Jayuzumi, and Windows XP sounds. For clarification: all scripts and models (except for the brick walls from Adobe stock) were created by me. no tutorial or extra collaborates were used in the process of coding the game: excluding audio.