Click and hold close to Scratch Cat to open the menu. Click Scratch Cat or move the cursor away to close the menu. Use the options slider to change the number of buttons you can press. While it isn’t exactly groundbreaking, this project is meant to be backpackable, allowing anyone to have a concise and intuitive alternative to the cluttered buttons that I commonly see in things like mobile-compatible projects. (games with editors in particular) The buttons are scaled to match the player, which should make them incredibly easy to use in other projects. Each button currently only plays a sound, but you can add your own effects by placing scripts with a "When I receive option pressed" event hat block. With further customization, you can create your own costumes, add your own menu sounds, or even alter how the options are arranged. To give every button a unique broadcast, try putting a join operator into the broadcast block. Set the first half to be some sort of identifier, like "option" or "menu", and put the SELECTED variable into the other half. Then you can make broadcast receivers for every menu option. One last thing to know: This project can get overly complicated by all the variable elements. Once you decide what size you want the buttons to be, you can replace every size reporter with that size value. Similarly, once you decide how many buttons your game actually needs, you can replace every use of the OPTIONS variable with the plain number of options, and optimize many parts of the code, etc.