NOTICE: IF YOUR SPEED GETS SO HIGH IT CRASHES THE GAME, TYPE "RESETSPEED" AND IT WILL RETURN TO NORMAL. IF YOUR EXTRA UPGRADE IS TOO HIGH (ABOUT 600ISH) THEN IT WILL CRASH THE GAME. IF THIS HAPPENS, TYPE "RESETGRADE" AND IT WILL GO BACK TO NORMAL. THANK YOU FOR YOUR ATTENTION. After MONTHS of coding (I went to Europe halfway for a month), TONS of glitches to fix, 100+ hours spent, and 1549 blocks of code (including intro), I present to you, Wizard Vs. Skeleton REDONE! The instructions are in the game in the how to play menu. Some quick history: You might be wondering why this is called redone. This is a game based on my FIRST EVER PROJECT, Wizard vs. Skeleton. Here's the link: https://scratch.mit.edu/projects/443347401/ . I wanted to see how far I had came, and it kind of spiraled from there. I was going to stop then I got the idea of a shop. Then global. Then I was going to write the how to play in the description, release it, and call it a day. But then I remembered a small game that I use to love because of it's unique concept. I even proposed for it to be featured and it got into the studio. Anyways it was called Dodge The Bullets. Here's the link: https://scratch.mit.edu/projects/714856886/ . Back to what I was saying. That game was huge inspiration for me the build this. Because there are so many features in both games. Update log: 2023-07-29: Released! Fixed up a glitch where global wouldn't close 2023-07-30: Changed the play button and intro, made hard mode harder (changed fire rate from 1,5 to 2) 2023-07-31: Changed the fire rate to 2 seconds for hard mode for the space bar attack because I messed up during developing. 2023-08-02: Hard mode was too hard so I changed fire rate from 2 to 1.5 for the space bar attack. simga balls
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