Click anywhere to modify. Arrow keys to scroll. Feel free to use this in your own project as long as you credit me. You may need to use turbowarp to avoid lag, if barely. turbowarp.org/879491007/ See inside for how to use in your own project. Do note that this is not technically infinite, it just lets you have your tilemap be a really weird shape. You do hit a limit when Scratch decides to start using scientific notation, but nobody's actually going to get there in practice (probably).
Everything in here by me. I even designed the algorithms that I'm using for this. I've been wanting to make this for a while and figured out the algorithms a good nine months before release at least (I don't remember exactly), but what specifically made me decide to implement it finally was the Scratchez.io collab (https://scratch.mit.edu/studios/33599326). Update log: v1.0 (11/1/2023) - Initial release v1.1 (1/4/2024) - Fixed several bugs, including entanglement