:D I made water physics for collab between me and @adeoguntechno and @bluecreeper64 i changed the wave motion to be regulated by the objects falling into the water, rather than by the waves itself. this makes it so that now anything can easily interact with the water :D it turns out collision with moving objects is harder than i thought. i figured it out in the end tho
I used some trigonometry, the derivative approximation that I like to use, and some desmosing to make the box move and turn. Why? It needed some extra realism. I could use velocity verlet, but here, euler’s method (aka common sense) is accurate enough. At least the slugcat looks more like a slugcat.