(Scroll further down for changelog.) - How To Play - Arrow keys to move! Z to Boost X to Attack P to Pose Down to ground pound --- September 19th, 2025 v1.2.0 Changelog --- There is a LOT to uncover in this update and I'm excited to share everything. - Rewrote MOST of the code and redid ALL of the UI. This was in an attempt to make the entire project more organized, because before it was VERY unorganized. - ADDED ACHIEVEMENTS! There are five achievements! Click on one gives a hint on how to unlock it! - SKINS! Some characters now have alternative skins! You can unlock them by completing some of the achievements. - NEW AND IMPROVED SAVING CODE SYSTEM! It's a LOT more complex and detailed and saves very specific details. - When crouching, the hitbox size will become smaller. - Faster loading times! - Level adjustments - Various bug fixes --- September 19th, 2025 v1.2.1 Hotfix Changelog --- - Fixed bugs that kinda made the game unplayable! --- September 19th, 2025 v1.2.2 Patch Changelog --- - More bug fixes which made the game unplayable. --- September 19th, 2025 v1.2.3 Patch Changelog --- - More bug fixes. Three patches within the first 24 hours of this major update is insane - Changed the Pose button to the [C] key for more reachability and to match with a certain favorite game of mine.
DOWNLOAD TURBOWARP VERSION HERE ---> https://sites.google.com/view/sparklestudios/games/light-chasm/turbowarp-version --------------------------------------- It's been a long while since I've last updated this game, about three years ago now. I apologize for the long wait. It took so long because I wasn't sure what to add, then i thought of adding more content but it made me realize how messy everything in this game was. Adding new content in a hot mess like this would not be easy. I decided to rewrite most of the project from scratch and it went surprisingly well! And doing this even helped cut down the size of the project. I cannot promise more consistent updates. This update was so much fun to make but I was only really relying off of random bursts of motivation to get this completed, and I'm still trying to decide if I want to move on from this project and make something else or continue making this game even better like how I originally intended. Probably the latter, but again it might take another hundred years. Thank you for playing my game. I hope you enjoy, and if you spot any issues or bugs please comment down below.