{========( -- )========) MOVEMENT (=======( -- )========} W, SPACE & UP ARROW JUMP D, V & DOWN ARROW SUPER SPEED {=======( -- )========) POWERUPS (========( -- )========} BLUE ORB MID AIR JUMP RED ORB BONUS SCORE YELLOW ORB MOVES YOU FORWARD YELLOW & BLUE ORB BEGINS HANG-GLIDING RED & BLUE ORB MAKES YOU TINY FOR 10 SECS PURPLE ORB TELEPORTS YOU TO THE MOUSE POINTER {========( -- )=======) FINE DETAILS (=======( -- )========} GENERATION: Generation works by cloning tiles on the screen. Generation is effected by D, V and DOWN ARROW. SUPER SPEED: Super speed works by speeding up the generation and speed of the tiles. Due to the form of code that I have used to make this, you will get 2 tiles to generate super close together when you activate and de activate super speed. POWERUPS: BLUE ORB & BLUE TILES: Sets force to 20 YELLOW ORB: Increases X by 15 RED ORB: Increases score by 50 for every time you touch the orb YELLOW & BLUE ORB: Enters hang-gliding mode. Press W, SPACE or UP ARROW to increase force by 1 RED & BLUE ORB: Changes size to 1% for 10 seconds.
Hey guys! This is a project I'm actually doing for school! I've based this game on physics and am making constant updates with it now. HIGHSCORE: 2,211 Teleportation orbs put on screen: 3 Teleportation orbs grabbed: 2 Cause of death: Yellow orb teleported me to the front edge. NOTE: YOU CAN BLOW UP ON ANY EDGE. BE WARY OF THE FRONT EDGE. UPDATE LOG: OR 1.6.2: Optimised generation OR 1.6.1: Updated desc. OR 1.6.0: Completely changed the way generation works. OR 1.5.1: Optimised generation OR 1.5.0: Redid generation OR 1.4.4: Updated desc. OR 1.4.3: Made generation better OR 1.4.2: Reverted to what it was like at OR 1.3.0 OR 1.4.1: Got closer to fixing generation OR 1.4.0: Buggered up generation OR 1.3.0: Teleportation Orb added OR 1.2.1: Ant orb debugged OR 1.2.0: Ant orb Beta released OR 1.1.0: Hang-gliding orb fully released OR 1.0.1: Added hang-gliding orb beta OR 1.0.0: Released