Important: If an area is marked as [Open], then the gatekeeper position is open, but if it's marked [Closed], then it's already taken. The basic floor plan of the Hall is outlined in the project, however, remember that this is a very simplified diagram of the actual Hall. Moving through gateways can feel like your chest is being tightly squeezed, and you have to bargain with the gatekeeper occasionally for access. Small wedge shapes indicate the doors that close off the gateways. Details on each gateway can be found below. The Museum~ [Closed] More or less a normal museum, save for the advanced trap systems and winding passageways that only the owner, Henry Spencer, knows how to navigate. The Ryokan~ [Open] An ancient Japanese hotel, the ryokan sprawls in a tangle of passageways around a dark, eery, and misty lake, which is watched over by a somber ghost, known only as Meiya The Lodge~ [Open] A modern resort hidden high in the snowy mountains, the lodge is constantly surrounded by a ferocious storm, controlled by Annette, the cool, dangerous proprietor of the building. The lodge has all the normal features of a resort, including a great hall, dining room, cafe, comfortable suites, and library, and some more unusual ones, such as an ice garden, hidden tower, and secret passages. The Avante~ [Open] Floor plan for the ship can be found at: https://scratch.mit.edu/projects/795037387/ The Library~ [Closed] Floor plan can be found at: https://scratch.mit.edu/projects/808955741/ The Opera~ [Open] Floor plan can be found at: https://scratch.mit.edu/projects/817631713/ The Sanitarium~ [Open] Floor plan can be found at: https://scratch.mit.edu/projects/830530062/ The Castle~ [Open] Floor plan can be found at: https://scratch.mit.edu/projects/841103311/