Build 103 is the thumbnail change. Build 102 is out, which is basically a complete infrastructure overhaul. It makes this version stable so I can get working on a new version. Have fun using these... fun little features while I expand it. Want to help? Click here: https://scratch.mit.edu/discuss/topic/684271/ Learn about updates and announcements here: https://scratch.mit.edu/discuss/topic/684252/ Q: Why SWEAT? A: funny name I thought of, definitely open to suggestions. Q: Why did update notation change? A: I think that notation like x.x.x should be saved for real versions and builds can just have numbers. Q: Will this be released on your main account?/Why isn't this on your main account? A: This may be released on my main account, but you may have been able to tell that it's pretty bare-bone right now. Many updates have been planned, and categorized into 5 "builds". I will release 4 of them here, then make a trailer for the full version and release it on my main account if I have the attention span. Q: Oh wow so many updates! What are your plans? A: I will not be disclosing my plans at this time so I don't overhype people, but this is just the foundation of the project. Q: Well do you have anything you know you are going to add? A: No, but here are some reasonable things I want to add over the next few weeks: 1. Stopwatch as an alternative to Timer, can be accessible by holding down on timer. 2. Pause button/menu and elapsed time 3. Major (Planned to be 4 part) graphics overhaul. Q: I noticed a bug. Why is there bugs? A: You peasant, that is the point of releasing it on an alt. Please report bugs in the comments, and be as descriptive as possible. Q: I have a suggestion. Can you pls add it? A; I would love to hear suggestions, and I will definitely consider them. However, my updates will always take priority over yours, and your suggestions may not fit my plans or I may not have time to implement it. Version History: (4/23/23) V1.0: First release. Includes reps and a timer. Known issues: The timer goes to negative time for a millisecond after the timer goes off. This will be fixed tomorrow, I was just in a rush to finish this today. V 1.0.1 (4/25/23): Fixed a bug where certain assets could disappear when restarting the project, and fixed the negative time bug. Build 102 (6/25/23) Changes in Build 102: -Timer now relies on "Days Since 2000" instead of "Timer" block --- This is part of a change that makes Timer more reliable, and allows me to use the timer for other things. -Deleted Random Code I couldn't understand -Cleaned up and Organized stuff --- Code is now sorted and labeled. Don't belive me? Check it. -You may be able to find an early version of stopwatch... spoiler alert: it doesn't work. It's just a blank screen. I will say, this one required me to make a lot of technical changes to the slider on the top. -I had a useless sprite, so I deleted that. And I accidentally deleted another sprite. Scratch, please make it so Ctrl+Z works with restoring sprites.... Fixes in Build 102: -Fixed how the timer works by building more reliable infastructure. -Redesigned some code that worked as intended, but didn't make much sense. -Apparently, I fixed a bug where the swap system didn't work. Huh. Kind of funny that the Rep system is perfect and the Timer is just a mess... huh. Maybe its cause I didn't design Reps when I was supposed to be asleep. EDIT: I just realized that the Timer worked fine in Build 101. I just completely messed it up while converting Timer to a universal couner.