WASD to move T to open editor (1 to place a tile, 0 to place empty space, 2 to clear the last placed tile, 3 to clear all placed tiles, 4 for node editor, 9 to save the custom level, only working answer is "L1", will auto place the new tiles onto the level)
Alpha - V0.1 - WASD and the dark getting revealed are both done V0.2 - Added tile generator and coordinates from 0,0 to 16,12 V0.3 - Added a tile editor that lets you edit the game, which will probably end up being a big feature upon release (Darkness has been momentarily removed for now until a better system is in place) V0.4 - Finished the improved dark system V0.4.1 - Added an ability to place "Nodes" which will act as spawn points for future enemies V0.5 - Weapons and the inventory system are both complete Beta - V0.6 - Different levels and Level IDs are both finished, with planned improvements so I don't end up having too many lists and blocks V0.7 - Added full pathfinding to the enemy which moves half the player's speed, and can't move between maps V0.7.1 - Enemy collision for weapons and walls V0.7.2 - Removed wall collision but smoothed enemy movement so it never goes into walls in the first place