Goo Pikmin: Extremely sticky, when an enemy tries to shake off them, they only have a 10% chance of succeeding, unless they have a slippery surface (like a Yellow Wollyhog). In that case, they have a 90% of shaking them off instead. Deals 0.5x damage, immune to and can destroy slime, (which will permanently make all Pikmin expert Glow that come in contact with it idle, make the Player stuck in place, and leave Oatchi unable to carry objects though it) which when they destroy an amount of slime equal to the size of Oatchi, their flower goes up a stage, can stick to walls allowing it to take shortcuts when carrying stuff back to base (though these shortcuts are not as drastic as the shortcuts Winged Pikmin can take), and dies instantly when comes in contact with water. Bean Pikmin: Extremely athletic, if thrown at a y-shaped stick, they will act as a sort of slingshot you and your Pikmin can use, flinging you and Oatchi. if thrown at a high-up bar, they act as a sort of vine you and your Pikmin can swing on (but not Oatchi) and can use to transport small objects (things with a weight of 1 or less). Can also be thrown a bit higher than Yellow Pikmin and can be thrown very far too (but not both at the same time). When attacking an enemy, they will climb around them, to attack their weak spot. Most enemies in the game have a weak spot, which when a Pikmin or Oatchi attacks them there, the enemy takes a bit more damage. Black Pikmin: Immune to the spray that comes from Groovy Long Legs and the Puffstool in Pikmin 4, and is immune to Gloom (the stuff that comes out of the Smokey Progg). Orange Pikmin: Immune to explosions, 1.5x attack power, and if an enemy eats them, the enemy is stunned for 1 second. Phase Pikmin: probably the most complicated of all of these Pikmin types. In their base form, they are slow, can't be throw high of far, deal 0.5x damage, and count as 0.5 of a Pikmin when carrying (unless the thing is a pellet or a gold nugget). BUT, they can be thrown though tinted glass (which looks like the crystal walls Rock Pikmin can break down, but a darker color), tinted glass can only be broken by the Smokey Progg's Gloom balls or large bomb rocks (like the ones in Pikmin 2). Phase Pikmin (and anything their carrying) can go through tinted glass. If you throw a Phase Pikmin at a corpse of a dwarf Bulborb, a variant of it, or a Breadbug, and nothing is interacting with (holding, carrying, trying to carry, pulling), the Phase Pikmin will possess it, turning into a Bulbmin. as a Bulbmin, a Phase Pikmin almost completely changes how they work, as well as having different abilities depending on the kind of Bulborb they possess. all Bulbmin (unless specified) have these things: Counts as 2 Pikmin when carrying stuff, Bulborb's of that type will ignore them unless the Bulbmin attacks them, Deals 1.0x damage, Can't latch onto enemies, Can't ride on Oatchi, Can float on the water, Can do a jump similar to Oatchi's jump, And if you have 10 or more Bulbmin's (overall) in your squad, you can order all of them to do a Rush similar to Oatchi's Rush, which can break Ceramic Pots and stun enemies. For every Bulbmin involved in the Rush the stun time increases by 0.1 seconds. Every single variant of Bulbmin also has other stuff too, and these are: Red Bulbmin (Red Bulborb): Bulborb's of any type will ignore them unless the Bulbmin attacks them. Bearmin (Bulbear): 1.5x damage, and for every Bearmin that is part of a Rush adds an extra 0.15 seconds to the stun time instead of 0.1 seconds. Breadmin (Breadbug): Counts as 5 Pikmin when carrying. Orange Bulbmin (Orange Bulborb): 1.5x digging, carrying, and movement speed. Fiery Bulbmin (Dwarf Fiery Bulblax, or Fiery Bulblix): Immune to the fire hazard, can't hold fire charges, but acts like they are when place near the straw bales in Pikmin 4. If they were affected by the ice or water hazard (including floating on water) at least 15 seconds ago this ability to burn them is removed, and they gain this ability back at the end of these 15 seconds, or they're hit with fire again. Frosty Bulbmin (Dwarf Frosty Bulborb): Immune to the ice hazard but can't freeze water or enemies unless they are killed by an enemy, in which case they do the same thing as what Ice Pikmin do if they are killed by an enemy. If they were affected by the fire hazard at least 15 seconds ago, this ability to freeze enemies when they die is lost, and they regain this ability once 15 seconds have passed or they've been affected by the ice hazard again. Whiptongue Bulbmin (Whiptongue Bulborb): When pulling (not carrying) something, it does 2.0x damage or counts as 3 Pikmin, whichever fits better, and can count as 2 Bean Pikmin for the vine/bar ability.
Phase Pikmin (Continued): If at any point a Bulbmin would go into the Onion, the Phase Pikmin inside would lose the host body, (the Bulborb they possessed) and the Onion would create Pikmin as if the Phase Pikmin carried the body to the Onion, at the cost of 1 less Pikmin being created. As well as that, when you find the Phase Onion, it will look like it's constantly changing from black, white and grey, like how the Onion looks in Pikmin 3. when your Onion fuses with it, the Onion shakes for a second, then collapses in on itself, disappearing. After the characters have freaked out because of this, the Onion will reappear, doing the reverse of what it just did, but with 1 difference: White sparkles will now surround the Onion. (But not it's legs.) Paint Pikmin: When they hit an enemy, a splotch of paint is put on them. if the enemy goes into water, these paint splotches wash off. for every splotch that an enemy has on it, it takes a little bit extra damage when it gets hit. Lead Pikmin: Counts as 5 Pikmin in weight puzzles, has a lower throw height than other Pikmin, (same height as Rock Pikmin) and when an enemy tries to eat them, the enemy will spit them back out and any other Pikmin that the enemy got in its mouth, as their metallic outside can't be pierced by teeth, although it can still be stabbed and crushed. (last one) Pikmin: I will add new Pikmin every so often. (I don't know what the last one will be, so give me ideas) I want to make all of these Pikmin balanced so please put a comment if you have an idea about how to balance them better.