Improvement from my old tri renderer it might lag, so use turbowarp. Example of it used in 3d: https://scratch.mit.edu/projects/882553565 It has to calculate Pythagoras Theorem, amongst other calculations for each tri. As a result it runs very, VERY slow!
It runs lots of math-stuff each triangle, but I was trying my hardest to make a unique tri rendering method, so PLEASE DONT USE THIS IN YOUR PROJECTS, but if you do, please credit me! Changes: -Completely rewrote the distance to work with math -Completely rewrote the look towards algorithm -Added border (Easy to remove) -Added hex color swap -Improved tps counter -Made it non-reliant on other sprites -Added X1, Y1, etc...