This is a simulator for the cookie clicker stock market. Right now, only CRL works. It currently ticks once every second, you can mess around with the tickspeed if you want, as long as it's not too fast nothing should break. This is v0.46. It isn't v0.5 because one part of the code thinks that the current bank level is 0 (this is impossible, it would have to be at least 1 in the real game). This is because I haven't implemented a bank level feature yet and don't feel like a cheap fix. While this doesn't really break anything, it's still enough for me to consider this below the bare minimum accuracy, which is my standard for v0.5. I also need to implement variable rounding, not only to make it seem more like the actual game, but also because unrounded variables are make a few things weird. I still need to decide the increments and figure out a way to keep probabilities equal. I probably should have said this at the top, but none of what I just said is really important to read, and if you don't understand what I was talking about, it's probably because most of what I said was confusingly worded and used terms that only really make sense to me. Uh, enjoy ig.
ngl this was harder than I thought it would be Uh changelog I think (since v0.45) I got rounding to work for (most) random changes in stock value and deltas. Unfortunately, I'm still going to need to add some post-processing rounding. And I'm having second thoughts... Next steps (in rough order): Add rounding (2 digits for value and 3 digits for delta... I think) Add building levels (banks first duh) Add some sort of way to change said building levels Add Sugar Add the rest of the stocks (v1.0 release) Everything after this should be QoL, improvements/bug fixes, and other useful features. Yk, the reasons why I made this. Oh yea credit to Orteil for making cookie clicker. Great game!