Now that you have all the Shards but one, you must find the Blue Shard. The Diamond has recently been reported to be fleeing from the other side of the mountains as fast as he can... Is that a hint to the Blue Shard's location? Only one way to find out! Yes, it is here! ShapeWorld 4: Nuclear Winter is finally out! Wahoo!! Controls are in-game, in case you are wondering how to play. Some Stats: 26 Sprites, 172 Scripts, and 2674 Blocks! For a better experience, check it out on TurboWarp: https://turbowarp.org/883500607 DIFFICULTIES: Easy: 9999 Lives Medium: 20 Lives Expert: 10 Lives HARDCORE: 1 Life - Can you do it? HARDCORE CLEARERS: If you did it, comment below! (Believe me, it is extremely difficult) 1. @thepixel2000 2. 3.
WARNING: DO NOT SEE INSIDE. OTHER GAMES IN SERIES: 1. https://scratch.mit.edu/projects/789588615 2. https://scratch.mit.edu/projects/831151222 3. https://scratch.mit.edu/projects/860171036 5. https://scratch.mit.edu/projects/997851912 Please report any glitches in the comments. The tutorials for the platforming and text engine are by @griffpatch, I watched them a long time ago. I did all the art, and otherwise the music is listed below. MUSIC CREDITS: World 5 from Super Mario Galaxy 2 Ice Mountain from Super Mario Galaxy Souls by @jpboxfortinc Dark Forest from Super Mario Bros. Wonder Striker from idk where, go ask Boss 1 from Terraria Game Over from Super Mario Bros. CHANGELOG: 4. 0. 0: Release! (Feb. 28th) 4. 0. 1: Added a "Press E to advance" indicator on text. 4. 0. 2: Reshared so the release date is Feb. 29th. :) 4. 1. 0: Fixed game over softlock, should be working fine now. 4. 2. 0: Fixed game over level skip; when you would game over and restart, it had been putting you at the level you got the game over on. Also fixed enemies on world map glitch, which was caused by game overing with an enemy on-screen. 4. 2. 1: For some reason, the thumbnail wasn't working, but I fixed it. 4. 2. 2: Patched a small bug where if time is slowed down as you game over, the title screen music would have also been slowed down. 4. 2. 3: Fixed a janky first transition if you hit space too soon. 4. 2. 4: Fixed a bug where the difficulties/controls could appear over the intro if you stopped the project with it active 4. 2. 5: Changed red shard keybind to space (refresh coming soon I promise); also added another platform to get rid of a somewhat annoying troll