Drag and drop to put units to defend a total of 47 waves (gonna be 50 on final version) Hover over units and click the unit to upgrade Units aim towards your mouse, they lack auto aiming 1-0 + w are keybinds for units w is for brown archer (since 11 units) e for spike r for bomb Btw units stack (me too lazy rn to add collision) (dont do that, I think its harder to upgrade) Also you can’t lose (I’ll fix that later) Def did not have 3+ years on this (really restarted development like late 2025-early 2026, 2024 basically had no progress made) also imma try to update every Saturday Upcoming plans Ultimate upgrades - sixth upgrade where each unit can only have one of and immunity to stuns Stuns - bosses that can make you towers stop attacking Brown archer - early game piercing unit that would become much stronger late game THE BOSS - Final boss with 10 million hp and serveral abilities (completed) Neo knight - third to last boss, a stronger version of the neo guardian, and some new abilities, his design is there but abilities are in a WIP but he gonna appear for fun Reaper or death (idk which name) - Second to last boss, main speciality is killing (with partial refunding too) your units Boss abilities - allow bosses to summon, heal, or stun More status effects - effects that would either make enemies take more damage, slower, or damage over time ACTUALLY USABLE spikes and bombs (very weak) All I can think of rn (is this too ambitious?) Tags i guess #game #game #towerdefense
This isn’t finished There's some bugs HAVE FUNNNNNN Update log Sep 16 2025 - BETA release Sep 17 2025 - I replayed this and saw how prices were too cheap (specifically obsidian thrower, pink clawer, and red bomber) and made upgrade panel be in the front (idk why I just found out about this) uhh also made the Wip unit actually not working, also MY TABLET STRUGGLING TO LOAD THISSSSS Nov 5 2025 - I GOT A SCHOOL CHROMEBOOK NOW!!! Really small update, added the first ever boss ability, CHARGE to the Square Knight, however his speed was cut in half due to the buff of charge (2s->1s), his ability slows him down for roughly 4 secs and speeds him up to a speed of 2.75 for 4 secs, (startup-> 1s -> 0.25s, charging -> 0.25s -> 2.25s) also made obsidian thrower actually use his upgrade panels instead of orange wizard Nov 25 2025 - changed most of the music to be phighting (sounds good and fits surprisingly well) and made starting three waves not all come out in the first 15 secs Dec 10 2025 - fixed the bug which bosses heal from pink clawer's execution (forgor a -), frost buff 25 secs -> 20 before halving blob speed again, and fixed that when placing bomb or spikes, it would do damage while hovering over blobs Jan 19 2026 - slight model changes for green sniper (lvl 3-5), gave acceleration to neo speed blob too (this should make him more threatening), overhauled lvl 4-5 factory model, allowed factories to show how much it generated it made for that wave, complete redesign of colorful shooter -> purple shooter (makes it stand out from colorful dual shooter), added a 1 sec windup for sniper, comes with new sounds, fixed wave 45 - 46 rushes, reworked Colorful dual shooter (now monochrome dual shooter) Feb 13 2026 - new music for some waves, preparing sounds + background for the finale (take a peek if you wish), and removed text cause it annoying (takes up half the screen, uses a lot of unnecessary blocks, and prevents you from placing units, a new text will be arriving soon with boss introductions, also I just don't really like the implementation of the text, feels different from the rest of the game, just got a grudge at it for some reason) Apr 12 2026 - base now has a hitbox of it's own -some unit background updates -nerfed pink clawer (lower chances) -alot of small design changes sound volume changes Orange wizard - smaller explosion but now explosion on all fireballs, changed final fireball from Greenish-blue to white fireball, increased attack rate for lvl 3-5, and increased fire effect given by fireballs, and buffed white fireball speed from 25 to 30 changed base hp counter 0 font and color (now green instead of blue) Massive changes to economy, money from blobs are much lower, money from blobs suffer a debuff over time (starting from wave 20, and changes on waves 30 and after 40, weakens each wave) rebalanced Factory, some upgrades are more expensive but all lvls but lvl 2 received a income buff, a base cost increase, and factory limit of 8 Moved, made, and changed (some) upgrade panels and are now larger Units can no longer be placed on the load out bar added keybinds redesigned obsidian thrower (now obsidian javelineer) redesigned Red denoman reordered load out structure (now based on cost, previously it was a loose order of creation but pink axer came after red denoman) added menu screen redesigned more units (unfinished update notes) buffed spikes and bomb to scale on wave Higher red denoman price reworked pink clawer (now pink axer) buffed yellow swordcircle (comes with a redesign too) REDESIGNED NEARLY ALL UNITS new thumbnail some blob redesigns (not much tho) actual credits for some music used Tower defense simulator for some sounds Undertale for some sounds Some modded undertale, like inktale and some others, used for music soundcloud for some sounds Phighting for their OSTs I'll add more when I remember