This game is no longer being worked on, but I will add suggestions to the to-do list in case I come back to this game. double click the flag to start/restart! (your highscore won't be reset, don't worry) WASD or arrow keys to move, click to barf, space to jump. (you'll need to barf mid-air to defeat flying enemies, but barfing mid-air also means you can't hit grounded enemies (No airborne enemies implemented)) I'm not even going to try and make any of this make sense, this game is just a fever dream. CURRENT ENEMIES: SPINNER: Stays in place for a little bit, then starts dashing towards the player while it's speed increases. If it misses, well, it's not coming back. Has 2 HP RANGER: Tries to stay within a certain distance of the player, and shoots a rather slow projectile at the player every 2 seconds. Has 2 HP ZOOMER: It's just minding it's own business, zooming along, just barely faster than the player. It shoots projectiles backwards to help propel itself. Has 2 HP SLICER: Same as spinner, but has a bit more acceleration, it can do a couple of attacks before it goes to the point of no return, and is bigger! Has 3 HP SHREDDER: Same as slicer, but it can do a couple more attacks, has even more acceleration, and is even bigger! Has 5 HP ARCHER: Same as ranger, but it shoots slightly more often and shoots three projectiles at once! Has 3 HP FLOODER: Same as archer, but shoots much more often! Has 5 HP SPEEDERS: Same as zoomers, but it's faster, and it's seeking revenge! It won't move along, and it'll instead seek you out until it's gone! it'll point towards you, speed towards you, and when it hits the edge, it'll act like a turret for a little before chasing you again! Has 2 HP RACERS: Same as speeders, but it's even faster! Has 3 HP PLANNED ENEMIES: AGCA: The AGCA (Anti Goofy Creature Aircraft) will shoot out missiles that follow the player, until they run out of fuel, which is when they drop to the ground and explode! Also a flying enemy! Has 5 HP I've had to cut out so much of the notes and credits because of the size limit and me wanting to add to the update log ;-;
KNOWN BUGS: one projectile hits multiple enemies if the enemies are overlapped speeders/racers can get stuck on the edge slicers/shredders can leave early (through same methods to get speeders/racers stuck on the edge) CREDITS: all code by funni_dot all sounds either modified sounds from the scratch library, unmodified sounds from the scratch library, or recorded by funni_dot all concepts by funni_dot all music by people other than funni_dot. I'll list them here: Somebody That I Used To Know by Gotye Radioactive by Imagine Dragons Happy by Pharrell Williams Pixel Song by on scratch let me know if I'm miscrediting anybody, I got the first three songs from an old scratch project IS THIS GAME CURRENTLY BEING WORKED ON: if the text says red, it means this game is being worked on or was left in an unfinished state. if the text says green, it means the game was left in a playable state. <><><><><><><><><><><><><><><><><><><><> greengreengreengreengreengreengreengreengreen <><><><><><><><><><><><><><><><><><><><> MY HIGHSCORE: v0.93: 331. I've got a score that's over 300, that means it's time to make the final boss of the game! v0.92: 278 v0.91: 186 v0.9: 184 v0.81: 268 v0.8: 211 UPDATE LOG: v0.93: nerfed racer's hp to 3, nerfed speeder's firerate from one projectile every 0.8 seconds to one projectile every 1.5 seconds, nerfed racer's firerate from one projectile every 0.5 seconds to one projectile every second v0.92: every 100 score, the enemy cooldown gets reset to 3 seconds, which means at most the enemy cooldown is 3 seconds, and at least the enemy cooldown is 1.5 seconds. nerfed speeder's hp to 2, nerfed racer's hp to 3. halved the time it takes to heal from one minute to half a minute. fixed bug with music and enemy spawning not working properly at 200-299 score. added third hitpoint. fixed bug with speeders (not racers, just speeders, which kinda annoys me because I was smart enough to fix the problem with one of them but not smart enough to fix both of them) being invulnerable while attacking at the edge. v0.91: added music, tried to balance the game, and made score 100 and below spawn twice as many enemies. (it's still just a fifty second tutorial though) also made slicers/shredders leaving based on z, not it's hp, and finally, I changed the start button into a start bar. v0.9: added six new enemies: slicers, archers, speeders, shredders, flooders, and racers! also changed the death effects to match with the color of the player, added a start button, (wasn't happy with how it looked but I went with it) made it so that enemy cooldown decrease starts getting counteracted at 200 score and above so it never spawns enemies too quick, and also increased how quick the score goes up to make each game go quicker. (don't worry, this doesn't increase the difficulty of the game (it's just the new enemies lol)) v0.81: gave the player a second hitpoint which regens after a minute, added a high-score counter at the top right, and changed the death effects so they change color much quicker. v0.8: initial release. has three enemy types and kinda just breaks after you get past score 300. CURRENT ENEMIES & PLANNED ENEMIES: look in the instructions, ran out of space in the notes and credits TO-DO LIST: add all of the enemies in the planned enemies list (duh) add final boss when you reach 300 score add mismatched enemies that are rarer and more powerful than normal enemies for more variety powerups section of to do list ( add a powerup that has 1 in 60 chance to drop from an enemy, that restores one hitpoint (optional) add a powerup that has a 1 in 100 chance to drop from an enemy, which makes you invulnerable for 10 seconds (optional) add a powerup that has a 1 in 85 chance of dropping from an enemy, that doubles you fire rate for 10 seconds (optional) ) add a tutorial add upgrades every 100 points (optional) make enemies flash while invulnerable add coins, and skins to go with them (and unlockables if I can figure out how to implement them XD) (optional)