It's just a simp?e idle ga?e abou? clicki?g a ques?ion mar? and spe?din? you? ques?io? m?rk? to e?rn ?or?. Hi, sorry, the QUESTION MARKS took over as I was writing that. It was supposed to say: It's just a simple idle game about clicking a question mark and spending your question marks to earn more.
Here's how everything works: Your base production per click is +1 question mark. After you get enough, you can start getting yourself some "Faulty Servers", which are basically the "passive" thing that you can purchase in this game, with an initial cost of 20 question marks, going up by 15% each time it is bought (this is rounded to the nearest whole number), and a base production of 0.25 question marks per second (QMPS). Along with that, there's the "QUESTION CLICK POWER", which increases the base production of clicking by 1. Now, why have I used the term "base"? That's where the upgrades come in. They boost either Faulty Server or clicking production. The first and second Faulty Server upgrades double the Faulty Servers' production, with the third tripling it, before it is sold out and cannot be bought anymore. As for the three clicking upgrades, the first two double the clicking production, but the third one is special; when purchased, it permanently adds 3% of your QMPS to your clicking production, and this does NOT get multiplied by the previous clicking upgrades. And, well, that's about it. It was just supposed to be a simple little project; in fact, it started when I did a small competition between one of my cousins and I to code a little clicker game, however I got... a bit too indulged... and it actually became quite ambitious.