after getting into the emergency escape sub you manage to send off a distress signal, a rescue team shouldnt be far, but youll need to get to land for them to reach you, its not like helicoptors can go into underwater caves afterall. Instructions---------------------------------------------------------- to progress in the game you need to hold down the forward lever. if you are told to "turn left" you must go into the maintenance room and grab the purple lever on the shelf and place it on the cockpits desk. you can than use it to turn left. the same can be done if you get notified to "turn right" but this time you must go into the storage room and find the green lever in one of the many crates. Surviving the enemies-------------------------------------------- The whale-- the whale gets ever increasingly hungry, if it gets to a point where its starving it will break into your submarine and devour you, but not before smashing your skull into the ground. to prevent this you can toss one of your chum buckets into the grate in the airlock. doing this will satiate the whales hunger for now, but be careful you only have so many of these buckets. The siren---------------------- the siren will approach your submarine every so often, when it does it will produce this high pitched noise thats quite hard to hear, so be careful, if you are too close to it while it does this it will become enraged and smash into your vessel, cracking your window more and more every time, the window cant hold many hits. The axolotl-------- it roams your sub at all times, when it gets bored it will choose to attack you, when this happens hallucinations will flood your vision and you will hear its laughter in your mind. when this happens you must run to another room immediatly before it strikes, if it does, hope its quick.
Art: C_kat_ Sounds: C_kat_, sounddogs.com Code: C_kat_ Story: C_kat_ Inspirations: Thallasophobia, Submechanophobia 2, Murder drones, Internecion Cube, SCP. #game