*Wizard Duel* - - - - For the best experience, please use audio. - - - - Game by: Brian (code) & Sophie (art) Player 1 default key binds: Z (move) and X (fire) Player 2 default keybinds: , (move) and . (fire) Keybinds will not reset if you click the green flag. !!! Arrow keys will not result in any input, if arrow keys are desired, please manually type the key. e.g 'Left arrow'. ---------------------------- WARNING: --------------------------- When using the jump spell, do not try to attempt to fire a fireball while inside the map. In order to compensate for how incredibly strong it would be to no-clip through the wall to attack your opponent, the fireball will instead collide with the wall and burn your character to death.
Credits: Theme song music: Hinode - Camellia Duel music: Dead Master - Neutral moon End music: Mope Mope - LeaF Additional game mechanics: *General* - Players each only have 1 HP - Players each have 3 lives and the winner is decided through whomever is able to eliminate all of the opposing players' hearts - You can not die to your own fireball or laser, although the fire created when your fireball comes into contact with an object can kill you - After the round begins, players are still unable to move until the 3 second threshold has been achieved *Players* - When the movement button is clicked, the player's rotation is reversed -When the movement button is held, the player moves forward until the movement button is no longer held - Players do not have collision scripts against each other, meaning that you can layer over each other *Obstacles* - 8 Obstacles appear per round - Bushes burn upon first contact with fire or lasers - Stumps burn after first contact with fire but require a second shot to get rid of the burnt stump - Stones take 3 hits in total to be destroyed and have a 2 second cooldown after you attack it - Lasers destroy all obstacles in one hit *Powerups* - Powerups spawn every 10-15 seconds - Jump potions last <6 seconds - Rage potions last <5 seconds - Lasers are not limited to any time constraint and can be kept until the end of the round - The player is unable to alternate between shooting lasers or fireballs; once the laser potion has been obtained, their fireball slot has been replaced by the laser until the player uses the laser - Lasers have a 2 second penalty after using it, where the player is suspended in motion