In this game, we are playing Ruptin Skipsel again, but because he worked too much in such areas, his psychology broke down and he started having NİGHTMARES. All you have to do is go to the right or left door when you hear a sound, close the door when you hear a sound, turn on the flashlight when you don't hear it, and return. if the animatronic itself is visible, close the door for 3 seconds, then open the door and the flashlight, it will be gone (I think) survive until 6am. keep up the good games good night
FLASHLIGHT: LEFT CLICK MOUSE DOOR CLOSE: SPACE LOOK AROUND: mouse cursor BACK TO THE ROOM: E BED LOOKING: move your mouse cursor to the bottom THATS İT