WASD to move Space bar to attack Some zomb's take more hits than one! TYPES OF ARMOR (currently just a cosmetic): Golden Armor has a 1/500 chance Diamond Armor has a 1/5000 chance Platinum Armor has a 1/50000 chance *In a later update, armor will have an impact on gameplay/a use and wont be up to chance to get. For now, armor is purely a cosmetic/easter egg*
Lil-Knight (Player) stats: Damage: 1 Speed: 7 Base-health: 15 Zomb-pedia: ZOMB: Two zombs spawn every 3 seconds, from above and below, one of them being a little bit faster. The weakest zomb, only doing 1 damage and having 1 hp. RED ZOMB: A red colored zomb. Has 2 hp and does 1.5 damage. walks slower than the regular zomb, and spawns less frequently. at every 6 seconds. SPIKED ZOMB: A purple zomb with spikes, has 2 health and does 3 damage. He's much slower than the regular and red zomb, though. Spawns at 20 seconds the first time, but spawns every 8 second from then on. NECRO-ZOMB: Failed chemistry class so it decided to invest its time into the dark arts instead. Moves extremely slowly, but spawns 12 minions every 3 seconds. Does 4.5 damage on contact, but its highly unlikely he'll even touch you, and has 3 health. SKELEZON: The servants of the necro-zomb. Had a much more peaceful time in the afterlife before being drafted into combat. Has 2 health and 1 speed, doing 1 damage to you on contact. They come in bunches though, so be careful! MIME ZOMB: A good friend of necro-zomb, doesn't take things as seriously as him. Spawns barriers randomly that damage you for 0.5 health if you or your sword comes in contact with them. The mime zomb is slow, has 4 health, and does 4.8 damage on contact. FLAMIN' HOT ZOMB: Accidently ate coal and set himself on fire, making him permanently burn. Gives you the burn effect on contact. Is incredibly fast, does 2 damage on contact, and has 2 health. DISEASED ZOMB: A relative of the flamin' hot zomb, though instead he caught an uncurable disease that plagues him for the rest of his afterlife. Gives the disease effect on contact along with doing 1 damage. Has 3 health and average speed. GLASS ZOMB: Jumped into a pool of experimental liquid for a dare and is now made of extremely fragile glass. Dies in one hit/on contact with you, doing 6.5damage if he does touch you. Is even faster than everything you've seen because of how light he is (12 speed). SNIPER ZOMBS: 2 brothers who cheated in airsoft matches with real bullets. Got drafted into war as a result. Locks onto you and shoots a glowstick bullet, doing 3.2 damage. They can't move, and as long as you keep moving they won't be able to shoot you as a result of their limited training. RUBBER DEE ZOMB: Influenced by a cartoon about pirates. Bounces off walls to try to hit you, dealing 3 damage. He's quite fast, and can withstand 2 hits. SOULSTRIKER-MINI: Too young to be a boss, so pretends to be one instead. Faster than the soulstriker, but does less damage and has less health. Gives you a ton of orb exp! ZOMB OF STEEL: Has 1hp, but you only have a 1/5 chance of dealing damage to him every hit. He is quite slow, but does a decent amount of damage. SUPERCHARGE ZOMB: Has 2hp, and a 1/10 chance of hitting him. Does massive damage, being able to kill you pretty fast if you aren’t careful, and is faster than the zomb of steel. Spawns rarely though, keep an eye out for him. THE SOULSTRIKER: Mastered the art of.. defense? Has 8 mini shields and a rock shell protecting him. Has 30 health, 3.5 speed, and does 5 damage on contact. Rewards you with a shield when defeated. He likes to consider himself a mini-boss. BIG GUY: Genetically modified to be huge. Has defeated many wanderers in the dungeon, and used their equipment as trophies all over his body. Is really tanky with 51 health. He's quite slow, but does massive damage (6.5 damage). Be careful, because of his size, he ignores the freeze effect of your sword! He is the first boss in the dungeon, and rewards you with a modified sword that swings faster.