Q to hide the control room E to show control room. C to enter commands for the game The SLCR is located in the mountains of northern Utah providing clean and reliable power to the people who live near the Salt Lakeke region The SLCR can use both clean cool water and fresh salt water from oceans. Fresh salt water can be pumped in from a long pipe to the closest ocean all pumps are being supplied with power from other corporations and businesses in agreement with a small percentage of siphoned funds going directly to them. The lasers heat up the water and turn the water into extremely pressurized water, after that the water is sent into a large chamber where the water is rapidly turned into steam. The steam then proceeds into a turbine fitted with a filter to remove all excess salt. The steam after going through the turbine is moved into a chamber where it is condensed back into water while also using the process called [REDACTED] to remove any harmful traces of radiation and other particles in the water. The water can then either be recirculated back into the reactor or shipped off in trucks for commercial use. The salt that was been caught in the filters will be taken out of the filters. (Each filter has a max runtime off 2 hr before it needs to be swapped out for a new or cleaned one) the salt is harvested and removes any toxic materials using the [REDACTED] process. The salt is then shipped off for commercial use. Both the water and salt that is shipped off together makes up about 18% of all facility funds.
this is a limited time release of the game for the summer, i am not active on scratch during summer so i felt yall should see how far the game has come. (S) Salt (L) Lake (C) City (R) Reactor credits: some sound effect's from Pixabay DEV LOG ————————————————————————— Nov 17, 2023 - the games demo is live. Nov 20, 2023 - game demo ends and is unshared. Dec 19, 2023 - freezedown is 50% finished. Dec 20, 2023 - added overload countdown, and redesigned reactor seal arms. Jan 7, 2024 - frezedown is 90% finished and i added the end credits. Feb 21, 2024 - i added the meltdown fission anomaly…. I’ve been doing stuff trust me… i just haven’t been documenting it. Feb 29, 2024 - finished fission anomaly, added a new song for a new event, and almost finished countdown timers for shutdown protocols. Mar 1, 2024 - added code red and yellow alarms. Finished countdown timers. Ah yes another two months forgetting to type down what i did….. Apr 29 finished meltdown effects and during the time i spent not typing anything down, revamped the water pipes.