Could you please find a way to implement an enemy that acts like this in this platformer engine: https://scratch.mit.edu/projects/133622642/ Just make it so you can choose where it spawns on "x," and how high or low each clone can go. You might want to study the engine to figure out how it works, but it would mean the WORLD (or at least a couple continents XD) to me if you could do this!