Default Controls: Arrow Keys - Movement Double Tap Left or Right to Dash Z - Jump X - Attack/ Pickup, Hold to Charge (Uses 1 Power Bar) Special Attacks you get from Upgrades C - Streetquake: Knocks Everyone Down C + Up or Down - OverDrive: Stronger Charge Attack C + X - SuperStar: Wipes out all Enemies on the Screen Debug Controls: Press 1 to wear a hat (Use the Slider to Change it) Press 2 to see the main variables for the player Enemy Tips: Tera does nothing but a basic punch 2 or 3 times. You can do anything to defeat her. Pico is Similar to Tera but has an uppercut that counters jump attacks on higher levels. Knife Tera has two attacks. She can stab you twice, pretty easy to deal with. She can also run towards you with the knife, so dodge or jump-kick her. Pipe Pico swings a long-range pipe. Dodge it, and hit him when he has an arrow above his head. Whip Tera whips you. It's weak but stuns you long enough to get hit by someone else or for her to use a slide attack Shield Pico has a shield to block with. Go behind him. Nano is the first boss. He has a quick multi-hit attack and a heavy damage combo. Dodge everything, recommended to jump away, then hit him when there's an arrow above him. SlingShot Giga - Slings bullets at you. They're easy to dodge, but they can get annoying in groups. Because of their long range, you should take them out first. Neo Nano - The 2nd boss of the game. His attacks make shockwaves on the ground that you can jump over. He can do a basic slam attack, which is easy enough, but then he'll do a jump kick. You can either use the dash to run away or jump right as he's about to land. In his 2nd phase, the shockwaves get bigger, and he uses his jump attack twice in a row. Remember, any time there's an arrow above something, punch it. Neo Tera is a combination of knife and regular Terra. Neo will alternate between doing basic punches and running with a knife. Neo Pico is a combination of pipe, shield, and regular Pico. Pico can block dash attacks, counter air attacks, and his only attack is to uppercut, then swing his pipe. After swinging his pipe, he has a VERY long cooldown, so make sure to hit him when the time comes. Neo Giga has a machine gun. She'll fire in a straight line for a few seconds. Use the Y axis to your advantage. Boss 3 is coming not soon :/
I NOW KNOW WHO HIPPO IS (Yay) Shoutout to @Castle_Hippopotamus Thanks to @123jonnybo for finding him! I'm remaking Street Brawl Blitz https://scratch.mit.edu/projects/1214476762/ (This game has about 18,100 Blocks) Credits: Me (@billyismegood) - Making the whole game @amonguspro65 helps with some stuff SEGA - Some Assets from Streets of Rage 2 (text font) I made the songs with Beepbox Updates: Oct 28 - Added some dialogue updates (mostly giving the cats their names from Street Brawl Blitz 2) - Fixed some layering bugs Aug 28 - Yoooo, SBB is a year old YaAAAaaaaaAAy! May 19 - Added the first Stage 8 hazard - The recommended level variable is more specific (it uses decimals) - The recommended levels variable has been wrong all this time :/ (It's fixed now) - Use your mouse to hover over a stage to see it's recommended level May 18 - Minor Combat changes (Stunning enemies, Streetquake changes, Breaking enemy armor with weak charge attack) - Updated boss theme - Beginning cutscene for stage 8 is here (Heh, Sonic 3 reference) - Fixed glitch where Neo Terra's knife attack did rapid damage if you where charging an attack. May 12 - Added a new debug option (Depth Perception) - Slightly increased default depth perception - May 7 - Finished drawing stage 7 and making its gimmick (darkness), now to add enemies May 6 - I figured out the next few stages (Stage 7 - Park and Forest, Stage 8 - Carnival, Stage 10 - Laboratory, Stage 11 - Factory, Stage 13 - Outside Hideout, Stage 14 - Inside Hideout. Stages 9, 12, and 15 are Bosses.) - Starting to work on Stage 7 - Most of the music for the rest of the stages are finished Apr 13 - 15 - The health bar becomes red when you get to low health - There is a percentage next to the health so you know exactly what your health is - Fixed glitch where you could get negative health points - The bosses are a bit stronger Apr 11 - Added a new stage clear for the bosses (It's story stuff, so it probably won't make sense until I finish the game) - If there are two Bosses on Stage 6, (On 100 difficulty) each shockwave they make goes to the one who made it (Fixed glitch) Apr 8, 10 - Fixed save codes - Random invincibility when stunned is removed - Enemy attacks are faster - Juggle Combos get weaker over time (Super long combos aren't as overpowered) - Bosses can always be juggled, but only for a certain time (You can't infinite combo the boss) Apr 6 - Previous update logs were deleted because the list was too long - Minor Combo changes - Fixed minor bugs - Because Special attacks are weaker when the super meter isn't full, there are new sprites that look a bit weaker to show the difference - Blue cat's special attacks got a visual upgrade Dec 15 - Previous update logs were deleted because the list was too long Aug 28 - The game is Shared #games #fighting #streets #rage #beat #fight