NB! Turbowarp highly recommended: https://turbowarp.org/885873272?clones=Infinity&hqpen This is a work in progress tank game made mainly as a use for my old tank drawings. Controls: ● Drive using WASD or arrow keys. ● Aim and shoot using your mouse. ● Use space to brake. ● Press e to pause. Tips: ● Angle your armor. The shallower the angle the harder it is for enemies to penetrate you. ● Avoid hills, mud and other soft surfaces. They slow you down. ● Keep distance with the enemy. They will try to circle you, making them harder to hit.
Changelog: *NEW* 10.03.2026 - New visibility mechanics. Both the player and enemies must now actually spot each other in order to engage. Enemies beyond the view range will not be visible. The minimap has also been reworked. Redesigned player marker, new enemy markers, view range indicator. Adjustments to AI and other mechanics will be made to fully account for these changes. Battles will become more tactical and longer range. Bug fixes. *** 06.03.2026 - Improved tank collision mechanics. Enemy tanks can now push you, and engine power, throttle and weight are taken into account. Sideways pushing is harder than forwards. Tanks rotate based on where they're pushed. 03.03.2026 - Added the M26 Pershing, which is also the new reward of the fitfh mission. 28.02.2026 - Added trees everywhere throughout the map. 27.02.2026 - Added the M36 Jackson which is also the reward of the fourth mission now. Added the fifth mission. AI adjustments. 26.02.2026 - Re-added trees. Trees have been completely reworked and re-added to the game along with new special effects. 25.02.2026 - Added the M10 Wolverine which is also the first non-core tank. This means it is obtainable through purchasing not just through mission progression. 23.02.2026 - Added the Panzer II. Mission rebalances. Bug fixes. 18.02.2026 - Added muzzle flash to guns. 14.02.2026 - Added the fourth mission, which is also the first of the objective denial type. This means you have to prevent the enemy from capturing a point by disrupting them. You can see how long remains until capture from a bar at the top of the screen. 08.02.2026 - Added a pause screen. Press e to pause. Start of Beta development. 07.02.2026 - Movement rework. Tank movement is now much more realistic because it takes into account the engine power, weight, rolling resistance and etc. Tanks have a separate reverse speed. Collision with enemy tanks now also slows you down realistically. Fixed shells phasing through walls and tanks. 05.02.2026 - Added the M4A3E8 Sherman "Easy Eight". Mission rebalances. 31.01.2026 - Economy update. From now on the game is now longer sandbox and you actually have to earn your tanks. There are two resources: supplies and experience. You earn experience for battlefield performance and use it to research tanks. Supplies are earned through completing mission objectives and are used to purchase tanks. Some tanks can only be earned through completing missions and can't be purchased. These are called core tanks. Along with it save codes have been added, allowing you to save which tanks you own, your mission progress, settings preferences and so much more. 30.01.2026 - Bug fixes, visual improvements. 27.01.2026 - Redesigned victory screen, added a defeat screen along with completing navigation. The game is now fully replayable without restarting the project. Save codes will be coming soon, allowing you to save your progress. 25.01.2026 - Added the third mission. *** The changelog has been cut to fit in the limits of Notes and Credits. See inside a sprite called "Changelog" for the full changelog. The in-game changelog button is outdated. ***