UPDATES: 0.1: game released! (yippee!) 0.2: .reworked huntsman (throws boomerangs at a closer distance but can shoot arrows closer) .fixed a bug with entity spawning .buffed ghost (+1 health) .nerfed titan (has half health and dash is slower) .buffed orb (+0.5 speed) 0.3: .added spike weapon (shoots spikes in different directions) .made it so that getting new weapons wasn’t linear 0.4: .buffed quick (+0.5 speed) .buffed bomber (+0.5 speed when ticking) reworked spike (-2 damage but can now bounce off of enemies and edges) 0.5: .added sword weapon (strong melee weapon) .added shield weapon (can deflect bullets, arrows, gremlins and a charger’s charge attack) 0.6: .added magic weapon (will come back to you) .buffed orb (+1 starting damage) .nerfed titan (-500 health) 0.7: .new dynamite weapon (explodes upon contact) .nerfed magic weapon (-1 starting damage) .made it easier to unlock new weapons .fixed a bug with deflecting bullets/arrows 0.8: .added bandit enemy (can throw boomerangs after it dashes) .added phantom enemy (sneaks up on you) .added ice enemy (can slow down the player after it dies) .added devilkin enemy (gets much stronger when close enough) .added shade boss (invisible and throws scythes) 0.9: .added zombies mode (fight off the undead) .added zombie enemy (zombies mode equivalent of basics) .added spitter enemy (spits acid) .added withered enemy (slows down the player on contact) .added biter enemy (bites and drags the player) .added brute enemy (jumps on the player) .added mutator enemy (apon death will mutate zombies into either a spitter, withered, biter or brute) .added sludge enemy (shoots a burst of sludge) 1.0: .added skins! (hooray…) .added top hat skin .added moustache skin .added wig skin .added angry eyes skin .added hands skin .added third eye skin . added halo skin .added ninja skin .added mini-me skin .buffed spike weapon (+0.5 damage) .nerfed biter (-0.5 speed) 1.1: .added madness mode (just pure chaos) .added snake enemy (madness mode equivalent of basic) .added Dino-rider enemy (pretty self explanatory (also shoots arrows I guess)) .added ninja enemy (throws seeking projectiles) .added zebra enemy (can kick) .added alien enemy (can turn invisible) .added grandmaster enemy (a more experienced ninja) .added witch enemy (uses a broomstick) .added trigger-happy enemy (shoots faster the less health it has) .added mimic enemy (can transform into different enemies) .added mech boss (a giant robot) V1.2: .nerfed boomeranger (-0.5 speed) .reworked spike weapon (-1 damage but +8 starting amount) .added gust enemy (blows at the player) .added the health boost you get after every wave to madness mode .added passive healing below 50 health to normal and zombies mode V1.3: .nerfed biter (added a 5 second delay before it can do its first bite) .added hive enemy (shoots bugs when hit) .added grave enemy (shoots bugs and pops out either a zombie, spitter, withered, biter, brute, mutator, sludge or hive when close) .added patient-0 boss (the ultimate zombie) .added green heart (increases your passive healing limit) .added blue heart (creates a force field around the player that deflects most projectiles and slows down enemies for 10 seconds) V1.4: .nerfed shade (-2000 health) buffed bandit (both move speed and dash speed is quicker) buffed ice (frost effect now does 5 damage) .added holiday modes for halloween and x-mas .added pumpkin enemy (halloween equivalent of basic) .added ghoul enemy (teleports a lot) .added ent enemy (is big and shoots bugs when damaged) .added dracula boss (can dash and summon reinforcements when damaged) .added elf enemy (x-mas equivalent of basic) .added snowman enemy (throws snowballs) .added hail-dweller enemy (smashes the ground causing a frost effect (ice buff also applies to the hail-dweller)) .added santa boss (is secretly a robot) .reworked dynamite weapon (-2 starting amount but +1 starting crit and a faster firerate (10/firerate) > (5/firerate)) .fixed a bug on pc where you could go extremely fast by holding down the mouse pointer while using the keyboard V1.5: .added bonfire mode for bonfire night .added guest enemy (bonfire equivalent of basic) .added spark enemy (sparkles like a firework) .added firebug enemy (throws flaming boomerangs) .added missile-master boss (shoots bursting missiles) .added siege-machine boss (has a crossbow) .nerfed iron enemy (-5 health) V1.6: .reworked missile master (burst fireworks now have a fire trail but lasts shorter) .buffed mutator (zombies now have a chance to turn into another mutator) .nerfed boomerang weapon (-0.5 damage) .reworked sword weapon (-1 damage but +1 crit) .nerfed shield weapon (-0.5 damage) .updates will no longer be noted down on here due to lack of space in notes and credits :(