(READ INSTRUCTIONS BEFORE PLAYING) I've planned a tutorial in this game, so most of the content here will be deleted once the tutorial gets added. Anyway this tutorial will at least contain (like text): - Welcome to Catch The Apples! All you have to do is just collect as much apples as possible in a bowl! - An apple will spawn in the sky every 0.8 seconds, and takes over 1 second to fall. - You have to catch the falling apple in your bowl. To move the bowl, you have to move your mouse horizontally, as the X position of the bowl depends of the X position of the mouse. However, if you miss the apple, you will lose a life. And of course the game is over when the life count is at 0. - You have a base amount of 5 lives, but you can gain an additional life by catching a heart. You won't lose a life by missing it, but you gain 1 additional life by catching it. There can also be a very rare golden variant of these hearts, granting you 5 lives by catching. These hearts however are somewhat rare. - Every time you catch an apple, you gain score. There is 8 available different variants of apple, and the rarer the apple, the better the score! You can gain from 10 to 4000 score at once, depending on the rarity of the apple.
I do not want direct copies of the game by remixing so please do not mindlessly click the remix button if you dont want to change anything. It happened to me a lot of times so please don't do this. Sorry if the thumbnail is kinda bad, i'm still working on the game and when I save I do not change the screen to the thumbnail so thats why it stays like this This is the new version of my old game Catch The Apples! As you can see, it is no longer FNF based, since I'm not into this rhythm game anymore. I'm actually barely on it since I only play it when I have a wifi outage, like what happened to me from August 28, 2023, around 1 PM CEST to August 30, 2023, around 5 PM CEST. I have a lot more features to plan, including the intro and menu, that's why it is beta version for now. And yes, I'm back after almost 2 months of inactivity by not releasing any project because I was just too lazy to ever do something simple lol. Now my motivation came back, especially on this project I'm working on right now. As I said, it isn't finished yet but I'll still be working on the project to finish it! Absolutely EVERYTHING is made by me, like the majority of my projects (I got griffpatch's help on some projects I made). Let's hope this project will blow up in views, like getting 100 views in a day... Advertise it as much as possible (like posting it in studios) for this game to gain in popularity! (You don't have to do it of course.) Initial Release: September 1, 2023, 9:24 PM CEST