It's [[ X, Y, Direction, Size ]] now >:) Introducing perspective! For real this time! It's actually built into the camera now woahhhh The higher the sprites perspective variable, the further away it appears, have fun We've reached sonic levels of 3D The ground sprites will still be 2D but now you can have multiple ground sprites in the background Also, yes, a negative perspective number will put the sprite behind the camera Also also MAKE SURE TO KEEP YOUR LAYERING CONSISNTANT
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