When I first joined Scratch, I was a casual Mario fan remixing a lot of old MK projects, and creating my own characters and tracks for them. However, I was irritated that the only games I could figure out how to edit were 2D top-down versions of the game. My goal with this project is to create a "3D" Mario Kart engine that is simple enough that Scratchers with little to no experience at coding can easily modify to create their own characters, tracks, and mechanics for the game. This engine uses color detection so literally all you have to do is edit the minimap and the track should work -- unfortunately only certain colors can be used in the track, but I have included the color palette in a seperate sprite + it is rather easy to add your own colors and textures by adding to the script in the "player" sprite Instructions: Arrow keys to move and Z to drift. This is just a prototype, this is not complete yet, so there may be some major glitches and missing features (ex. collisions, AI and items currently don't exist yet, and miniturbos are probably broken) Feel free to remix this or backpack and put in your own projects (I would prefer you give credit though --- I worked hard on this!) If you are experiencing lag (ex: part of the screen flashes magenta, or Mario's minimap icon disappears frequently), try using this project on TurboWarp: https://turbowarp.org/886891509?interpolate ~---Credits---~ All code is made by me. Mario sprite and minimap icon ripped from Mario Kart: Super Circuit by spriterlicious. Music is by Nintendo and Waterflame. ~---Changelog---~ 0.0.0.1: Release 0.0.0.2: Tweaked drifting 0.0.0.3: Mostly fixed drifting 0.0.1.0: Realized 0.0.0.3 was made on an ultra-laggy device from 2020, so I upgraded it. Oh, and you can RD now, and Banshee Boardwalk was resized to fit with the engine + the S-turn was nerfed