Space bar to show/hide variables f & h to move g to fast fall tfgh to DI w to jump d to tilt s to special d+direction to smash (press direction just before d) q to grab - Not added e to shield (doesn't actually shield attacks yet) a to taunt - Not added e+f/h to roll e+g to spot dodge e in the air to air dodge TODO LIST: -Hitstun/SDI -Projectiles -Adjustable DI frame implementation -Changing Thingy's moveset hitboxes to fit his size -Windboxes -Visuals -Ledge get-up attacks -Fix shields + shieldstun -Landing lag -Grabs -Other Characters
Not all attacks currently work due to updates with DI. Sorry :( A cookie for your grape Test engine for Project AC4YG If you aren't a member, this won't make sense. Go and play a different game. ~Change Log~ 10/04/16 - v0.0.25 - Added a few visual effects for some specials. Started working on move-specific DI. 07/04/16 - v0.0.24 - A few minor bug fixes. Changed the player's hitbox radius to 8 to fit the test character. Started adding in visual effects. Hitbox draw will clear every 10 seconds. 26/02/16 - v0.0.23 - Added in a mechanic to allow damage frames to vary between moves (although it is not used at the moment). This will replace the way frames are currently calculated. Also changed the collision of the floor so that the side special does not end randomly when used just above the floor. 23/02/16 - v0.0.22 - Changed the down tilt so it can hit players on the ledge (for some nice spikes). Also moved the player closer to the stage when on ledge, and the distance will adjust depending on each character's hitbox radius. 17/02/16 - v0.0.21 - Finished working on the moveset. Changed the FPS counter. Also changed stage bounce to allow better stage spikes at ledge. Projectiles and better DI are coming next. 16/02/16 - v0.0.20 - Changed more moves to fit with how it will actually play in the full game. 13/02/16 - v0.0.19 - Added in down smash. The moveset is now complete (except grabs which will come later). Added in the second player. Reworked some moves to make the character play better. (I will get round to the rest later) 12/02/16 - v0.0.18 - Using the side special now puts you in freefall (to balance out the character's recovery). Also added in side and up smashes. FIxed a few glitches where you could fly through walls (again) 07/02/16 - v0.0.17 - Had to change fast-falling so that you can use the down air without changing your momentum. Added in the neutral aerial. Fixed some glitches with DI. 06/02/16 - v0.0.16 - The side special now can change direction whilst suspended in mid-air. Forward, backward, upward and downward aerials added. Neutral aerial and smash attacks coming soon :) 31/01/16 - v0.0.15 - Finished tilts, jab and dash attack. Only aerials and smashes left :) 30/01/16 - v0.0.14 - Continued work on the moveset of the test character. Added standard special, side tilts and up tilts. Hitboxes now always show rather than when active. You can clear them by pressing space. Also fixed a few bugs. 24/01/16 - v0.0.13 - Continued work on hitboxes. The player now creates them when using the side special (on frame 17) and on the down special (during descent). Down special added - similar to Sonic's stomp custom standard special, but continues until it reaches the ground. Also added in some new music :) 20/12/15 - v0.0.12 - Started working properly on hitboxes. The old system was removed, and I'm adding a new one. Once this is done, I think the engine should be finished, and I can add player 2. 18/12/15 - v0.0.11 - You can now change the direction of the side special by holding up or down (t or g). Also fixed the wrong ledge warp glitch. 15/12/15 - v0.0.10 - Added in freefall. Also finally fixed a glitch where you would warp to a ledge when you try to fast fall. 08/12/15 - v0.0.9 - I just realised a way to stop the walls from glitching out. I can't believe I didn't think of it before. Other bug fixes. 06/12/15 - v0.0.8 - Fixed some stuff. Started working on hitboxes and attacks. 05/12/15 - v0.0.7 - Spent AGES working on bouncing off walls. It works now though. Also added in "wall techs". Changed a bit of wall collision code so you shouldn't fly through walls anymore (unless you go way to fast) 04/12/15 - v0.0.6 - Roof now works. Finished off walls. Messed around with shields a bit (they recharge slower now). Started working on DI. 30/11/15 - v0.0.5 - Walls added. Currently, the "roof" doesn't work, but the other two do. Also added the option to show or hide important variables. 27/11/15 - v0.0.4 - Air dodging is now finished. 25/11/15 - v0.0.3 - You now will not grab the ledge if you hold down. Spot dodging added. Cleaned up some of the shield code. 22/11/15 - v0.0.2 - Shielding, shield breaking, ledges, air dodges, rolling, new maps and music added. Controls changed to fit the moveset. 21/11/15 - v0.0.1 - Jumping, moving, fast fall, blast zones and floor added.