-- BUG FIXING -- As there are no server scripts in scratch and the fact that i need to synchronise a number between clients, the host will also have the role of server. As it might change constantly, errors (mostly in the waiting part) might occur. Please comment below when and how the issue happened in order for me to try and fix it. -- Note -- This is my very first cloud game and i'm very happy about it! Having the players connected to each other wasn't really hard, as @Griffpatch posted a tutorial on YouTube. All tho, something unexpectly needed was the hardest part: Server scripts. Scripts that would only run on one machine and send information to clients. All tho, we do not have that here... Which means only one of the clients would have to execute it: The host. It simply is the biggest UID. All tho, host changing, running and sending was a real fricking pain. So yea.
Used the famous new cloud engine from @Griffpatch <3 My beta tester: @Dinamo2055 Listened to Dimrain47's music most of the time while coding. So inspiring!