-arrow keys (L & R) to spin about direction of travel -forward to thrust forward and spin faster -space to fire a laser (watch your ammo) -planets spawn more quickly as time passes todo: -thrust flame rocket animation costume -better planets/asteroids/etc -instructions/splash screens in game -long term => gameplay *dodge enemy ships/asteroids *fire weapon to destroy targets
-clones variable debugging deletion of planet sprite clones (uses size offset from x or y > screen res) -star production at max for one sprite loop (clone per loop iteration) -consider some sort of acceleration gradient? ----maybe even no deceleration dampening/drag at all?