-RULES- 1. If population, money, energy or materials are 0, you lose. 2. If possible, please comment survived days (1 day= 10 minutes) and like and favourite. 3. If your food is 0, you population will start to starve. -BUILDINGS- Ambulance Station: prevents occasional loss of population. Police Station: prevents occasional robbery of money. Fire Stations: prevents occasional burning of materials. Factory: turns 2 raw material into 1 material for the cost of money. Creates pollution when creating material. Business: creates free money. 0-3 can be made. Houses: Increases population (all buildings do this) and creates pollution. 0-10 can be made. Hotels: acts like houses, except ten times. You start with one. 1-3 can be created. Mines: creates raw material. Eco-house: destroys pollution. Farm: creates food. -COSTS- (E=energy, MA=materials, MO=money) Farm: E=10,000 MA=100 MO=30,000 Hotel: E=10,000 MA=1,000 MO=10,000 Eco-house:E=1,000 MA=10,000 MO=20,000 Business: E=100 MA=30,000 MO=1,000 Fire Station, ambulance station and police station: E=1,000 MA=20,000 MO=30,000 Factory: E=30,000 MA=20,000 MO=20,000 House: E=100 MA=1,000 MO=1,000 Mine: E=100 MA=1,000 MO=1,000
Updates coming. Created on: 26/11/2015 1.0.0 -UPDATES- 26/11/2015 1.1.0 Inclues: *Use for food. *New farm. 1.1.1 1.1.2 1.1.3 1.1.4 1.1.5 1.1.6 1.1.7 1.1.8 1.1.9