The complete unoriginal Soundtrack for what would've been Crisis Lemon: Deluxe! ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ------------------------------------------------------------------ CONTROLS: ------------------------------------------------------------------ ↑ - Up Arrow key to stop the music player ←→ - Left/Right Arrow keys to skip to next songs Mobile users can tap the buttons seen on screen. Want to make your own music visualizer? Look inside the "GUIDE" sprite for Instructions! ------------------------------------------------------------------ very long dumb notes: making this was very fun! the soundwaves and the boombox changing size to the music is impossible (kinda) to do in scratch. u see, there is no function for measuring sound data in scratch, at least not for regular sounds you can add into the project. there IS however, the loudness block, which measures the volume of noise from your microphone. i wanted to make the soundwaves and beatbox size respond to the music, but it could only respond to noise from my microphone, and then I had an idea. what if I just played the music through my microphone via a soundboard, and then recorded the loudness values into a list? and it works like a charm!!!! so yea uhm ermmmmm technically its not responding to the noise in real-time, but rather using pre recorded volume data in sync with the sound effects! th only real issue that i've found with this method is that the lists can get pretty long, which seems to be taking up most of the projects file size. (hence why this is its own project, and not part of the actual games project which is HUGE in file size) if u wanna use the code and such feel free (dont have to give credit since i used some tutorials and info from people on the scratch forums,. so idk if i deserve credit?????) ------------------------------------------------------------------ Started: 4/09/2023 Finished: 26/02/2024 (would have been finished earlier but work continued on the main game)