Fullscreen is recommended. Discover your true identity through venturing through four fields! This is a traditional turn-based rpg, but you heal all HP/MP after each encounter. On the field, move with your mouse, WASD, or arrow keys. Press the "i" button to check Items and Status. Encounters are more likely to occur where there are objects, eg. trees. Pick up items along the way! In battle, you will be able to select commands right before a character's action, and then the character will perform the action you select, provided that there is nothing restricting the action. Be sure to save at the blue circles (one at the start of each area AND also before the boss) Be sure not to be underleveled for the boss! Training to the maximum possible potential for each area and learn new skills along the way! Finally, have fun!
Block Count = 7331 This is probably the first of my games to have a proper story. Essentially, this game likely took the most hours to make out of all my games. Due to being busy IGCSE exams I had to pause development for over a year... Though I am glad I did manage to make something this big, haven't done that in a while, or ever. Update 1: Fixed typos in story dialogue Credits: Music: Intro/Title/FinalBossForm1/Ending: Wizardry Defeat/GrasslandBattle/Grassland/GrasslandBOSS:Dragon quest 2 Cave:Unknown source Forest:MonsterWorld ForestBattle:Unknown source ForestBoss:MonsterWorld Pinnacle: Cave Story Final Boss Form 2: Evansecent 2022 SFX: Unknown sources Graphics: Item icons: MonsterWorld Monster sprites: AI-generated Other: Me Code: All Mine One glitch is the sprite flickering issue: when: eg. 160 old gen 160 new but BEFORE old 160 is erased (cap temproarily reached) Broadcast erase old and generating new: 300 clone problem reached. This problem is largely absent, but can still occur, luckily it's a pretty minor issue. Update: Increased experience yields, relocated some items, and reduced HP of first boss. #philosophy #rpg #ドラクエ