There is a lot of screen flashing in this project! The "PASSES" slider determines how many times the script runs per frame. The "FILL" slider sets how detailed the default* fill of each triangle will be. *The default fill of the triangle may be overwritten if using the Performance Saving Multiplier The Performance Saving Multiplier is my attempt at getting just a bit more speed out of the rendering process by decreasing detail whenever it may not be noticed. It uses the incircle and circumcircle to determine if the triangle uses more detail or not. Triangles with sharper angles are more likely to use the default detail setting, while more equilateral ones will choose lower detail depending on that multiplier.
Using the latest version of my triangle filler, I created my own benchmark to compare to other projects. The TPS calculation should be pretty accurate. Updated: Figured out how the "days since 2000" block works. TPS is now calculated by that. Changed the color randomization also.