This was a passion project that I made when I was bored. Good luck :) Credits Code @_G-L-I-T-C-H_ Gameplay @_G-L-I-T-C-H_ Art @_G-L-I-T-C-H_ Music No More Deals Animation @_G-L-I-T-C-H_ Inspiration Undertale, Just Shapes and Beats, JINX BOSSFIGHT REDUX (https://scratch.mit.edu/projects/704505367/), and @_G-L-I-T-C-H_ -Update log- v1.1 - Added new attack for phase 5: Beam barricade - Nerfed phase 5 comet storm - Buffed and altered the "Raining squares" attack - Added "mood" to the phase select screen v1.2 - Improved visuals for the final attack - Added different intensities of fire for each phase - Fixed visual bug when healing during the opening cutscene - Buffed homing missile, doesn't despawn, can only be removed by delivering damage - Fixed gameplay bug, stopped the final attack from playing in the menu after playing it in-game v1.3 - Improved visuals in the menu - Added settings tab to menu - Added credits to the description - Fixed some visual errors in the ending animation - Fixed bugs where Chamoy doesn't spawn in the menu and does not move while playing after you have already beaten the final attack - Improved visuals for player hp - Buffed GOKU?!?! attack, you can no longer camp in the bottom left corner to cheese the attack with increased movement speed - Fixed bug where menu UI appears during gameplay v1.4 - Fixed a bug where the right indicators weren't spawning - Fixed bug where attacks were still in the final attack - Fixed bug where the player's HP show in the final attack - Added easter egg to the menu - Fixed bug where if holding any key while pressing the flag, the UI appears in gameplay - Added the latest phase 5 victors to the menu If you see this comment "McDingus™" #all