click/tap for pew toggle autofire if you don't want to click (its kinda slow at first) hovering the mouse over upgrades shows a tooltip and the price of that upgrade. inspired by learn to fly idle (kinda) experimental project that I decided to turn into a game Copy™ Paste™ :™ ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™
incremental game (takes about 10-20 minutes to beat) too many number counters (i should merge them into one sprite but that would be even more complicated) bugs: number counter delay buttons may break (very rare) upgrades cannot be bought if you have the exact amount required to purchase it improvements (added if i decide to work on this again) shadows for the cubes graphical effects code simplification & explanation projectiles do damage based on variables rather than projectiles (allows further progression) bullet launched as close to red target as possible instead of aiming towards it