Fixed MoonShot's platformer
your game didn't work because you had blocks of code in the wrong positions in the loop. Note that code blocks in a loop will ONLY run if the conditions of the loop is met. You had no max speed logic, so I added that as well. You should add collisions next, by checking if the player is touching a wall after moving, and if so, moving in the opposite direction. Check the differences between this and your project.