CONTROLS: [space] to select character in selection menu [left click] on battle menu icons [a] to parry an incoming attack BATTLE MENU: The first button is the ATTACK button. For most characters this deals out 40 damage. The second button is the SKILL button. This opens a menu of icons that use SKILL POINTS (SP). They each show their cost above their icon. SP is gained with a certain skill and parrying (5SP per parry). Skills often deal damage but some heal or give SP. All skills are character specific. The third button is the INVENTORY button. The first button of the item menu is a character specific item which have various effects. The second item is a group heal item. Be careful though, you only have 2 uses of inventory items. All inventory items cost 25SP + 25SP for every item used before it CHARACTERS: Concorde - Supports team with SP and health F-14 - Support and damage blended together Rauru - Low health, highest unbuffed attack damage Nigel - Low health but with regen every time it's his turn as well as high damage Hax - all round damage and health Grumbot - Support mixed with damage with more random chance Godzilla - High health and damage, increase damage taken and dealt at the same time Mothra - Healing support with high health
If the game does not work try pressing the green flag again (e.g. if the turn order is missing characters) This game doesn't work perfectly and is unfinished e.g. Swanopoly and Peter don't work and the overworld system is janky to say the least. Artwork and code by me Placeholder music by Nintendo, Toby Fox and the legendary Archar62 Thanks to Ze Boys 3 for inspiration (you know who you are)