Red: Instantly kills you. Orange: Deals one point of damage. Green: Deletes orange. Blue: You. White: Warning and UI. The left side variable is player health, and the right side is enemy health. I named the enemy a Catacore, cringe right? Takes a few tries to get the hang of it.
v1.1.1 - Base. v1.1.2 - Fixed bug where using WASD keys to move player would not change player direction. v1.1.3 - Replaced yellow warning with white. v1.1.4 - Replaced default Scratch variables with custom ones for player and enemy health. Also shrunk glow zone glow. v1.1.5 - Added a thumbnail, and a win and lose screen. Thanks to @Cringe_Dabber for the player movement scripts. Some small thing I made during class. Some could say it is the long awaited sequel to my Untitled failed series with a new coat of paint. If orange is covered in green, then it cannot be deleted by green. All sound effects and art in this project belong to me. If you want to use them, comment and I (hopefully) can get to you.