Should i try to keep this scratch compatible or just embrace turbowarp's features?? *turbowarp seems like the more optimal solution (more text/list functions) HIT SPACE TO RESET Trying to reduce lag as much as possible. map is 500x500 going back to this map code because it's way easier to work with and less laggy than the smoother stuff
NOTES: **Make sure drill tiles are erased from the list if they're destroyed by a drill **Text engine is having trouble displaying symbols ': _ *' for some reason (glitches out the map) **Possible names: Steinbrecher - rock crusher