This Project is an adaptation of the RPG engine @griffpatch made in his YouTube tutorials. I added Entities/Mobs, lighting, a better Collision Hitbox, combat, I integrated his Text engine, added trigger events (for example used in scene switching), sounds, a debug screen and more. I worked on this Project since September 2022, it is not finished and I probably won’t update it. I wanted to make a game out of it, but there is still so much to do that I have given up. The code is 5095 blocks long, with over 800(!!!) costumes and 12 sounds. How to use: b - to toggle Debug mode e - to toggle editor mode space - to slash your sword or copy the tile you are hovering over (in editor mode) wasd - for movement 123456 - to set the layer you are working on 0 - to toggle auto layer mode p - to toggle pin editing mode (while in editor mode) L - to toggle light source editing mode (while in editor mode) t - to add a trigger to the tile you are hovering over You can use it, if you want and if you can understand my shity code, in your own Projects with using credit, or just play around with it... :-)
This Project is based on @griffpatch engine. Thanks for Code: - @bobojoeho for "point to X Y block" - https://scratch.mit.edu/projects/403168364/ - @griffpatch for: - The Pathfinding algorithm (from his YouTube Channel) (used for pathfinding and the lighting engine) - FPS calculation (from his YouTube Raycasting Tutorial) - @dank----man for "Hacked blocks" - https://scratch.mit.edu/projects/817977443/ Thanks for Art: - Vryell for Player Sprites: - https://opengameart.org/content/tiny-adventure-pack - O_LOBSTER for the RPG tileset: - https://o-lobster.itch.io/adventure-pack Thanks for sounds: - - - The Scratch Sound library - -