(The character depicted in the project is the first boss) In this metroidvania you would play as a robot with little memory after waking up in a pile of scrap. The gameplay would center around a battery mechanic. By using spells and special abilities you would drain your battery meter, if it hits zero you power off and die. You can recharge your battery by absorbing it from defeated enemies and at charging stations scattered around the world. You and all enemies would also have two sets of health, these being Shell and Actuators, taking damage normally reduces Shell by 90% of the damage, Actuators taking 10% of the damage, if the Actuators meter reaches 0 you/the enemy dies, if there is no Shell meter left all damage effects you/the enemies Actuators by 100%, some attacks pierce Shell doing more damage to Actuators then normal. Your Shell meter also slowly recovers over time but your Actuators meter does not. The Actuators meter can be recovered by using scrap from destroyed robots or by visiting a Mechanic