I had an idea for something, but I don't know what I'm doing as much as somebody else does, so here is the code I was using, feel free to take & use it! ------------------------------------------------- Technical stuff for those interested: This may be broken because I deleted some "unworking" sprites, but if you open it up and activate the functions by hand, it should work fine. The castle and the mountain area go to random places, and when the map is making the water, that basically just tells it where not to go. Some ideas I had: - Use vector style list when the water is made so you can maybe zoom in? - Makes random rivers. If you want one big river, go into the "deep" function and remove the go to random position block from near the beginning.