Use https://turbowarp.org/892351135?fps=60&offscreen&hqpen for almost instant rendering. WASDEQ arrows to move/look FOV: how much of the scene the camera sees Resolution: what do you think. Render distance: how far away the camera will render Steps: How precise the rays are. I recommend 2.
I added 3d in the title so it's obvious it's not your standard griffpatch raycaster. Thanks to Dg636 on the scratch community server for some formulas, and jfs22 on the 3DGAS community server for suggesting an optimization method This is part of the 3DMM project. This component isn't finished, and if you would like to help remix this project and try to add one+ of the following: Lighting .obj importing SDF tri collisions