Seeing the world through rose-tinted glasses, Willin sets out on a hunting trip. My best time: 1.954 (through a funky, yet likely irreplicable glitch where you shoot an arrow just as you switch screens and it hits 2 targets) around 2.9 without it Versions: 1.0 - basic platformer and level system 1.1 - fixed some collisions, made a timer system and some little graphical things ~~~~~~~~~~~~~~now into cool stuff~~~~~~~~~~~~~~~~~ 1.2 - made collisions separate from visuals for the level 1.3 - got some cool text systems by @Hat_Lab (TYSM) 1.4 - made adjustments to layering and color, made some cool graphic stuff with the ground (def Subject To Change). 1.5 - fixed timer stuff 1.6 - made NPCs (non player characters) 1.6.1 - added spinny to the fragments and fixed some more timer stuff 1.7 - changed player and bow models, and changed ground colors again, and messed with the overlay (it looks more cheerful without it) 1.7.1 - changed basic NPC model, and named the character: their name is Willin! (they/them) 1.7.2 - changed colors on the gear model 1.8: The UI Update! Added a Quiver system, limiting the player to 5 arrows until they need to wait to recharge. I also made UI for it. Added a Health system, too. Falling or touching brambles will hurt you. | 1.8.1: fixed some collisions and added 2 new screens 1.9: public release. i got tired and life happened #games #platformer #tags #idkwhattoputhere
THANKS TO HAT_LAB FOR THE TEXT ENGINE